When you exit Figure mode, the biped walks, runs, and jumps with reversed knees. To create a biped with knees that bend backwards, rotate the biped calves or thighs of both legs 180 degrees about their local X-axis (along the length of the limb).If your character is wearing gloves or shoes, then you probably only need one finger or toe, with one link. You need extra fingers or links only if you are planning on complex hand or foot animation.
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